• Yes, Unity should be a nice option to develop a pair of systems that will compose my project.

    The first system; a map exporter in txt or png format after process all the elements in a grid.
    It will take care of some parameters like, space type (crypt, laboratory, dungeon room...), size of the space, floor texture, etc, before be processed. I must consider the proportions between assets, open corridors, doors, transition spaces with other areas or other corridors, rooms...

    The second system will be and interpreter of the txt, png file processed by the first system and apply it in a visual scene like result.

    I have found very interesting assets to be used in my map generator. A complete pack of different objects that should be used to create a complete game, with a reasonable number of quads and nice textures. You can have a visual idea if you take a look to my presentation poster and accessing the Unity asset store.

    Obviously I have to focus in the creation of sub spaces, examples to show the functionality of my algorithms with visual results. I am developing the creation of a graveyard (open terrain) example and a library (closed room).