Yes, Unity should be a nice option to develop a pair of systems that will compose my project.
The first system; a map exporter in txt or png format after process all the elements in a grid.
It will take care of some parameters like, space type (crypt, laboratory, dungeon room...), size of the space, floor texture, etc, before be processed. I must consider the proportions between assets, open corridors, doors, transition spaces with other areas or other corridors, rooms...

I have found very interesting assets to be used in my map generator. A complete pack of different objects that should be used to create a complete game, with a reasonable number of quads and nice textures. You can have a visual idea if you take a look to my presentation poster and accessing the Unity asset store.
Obviously I have to focus in the creation of sub spaces, examples to show the functionality of my algorithms with visual results. I am developing the creation of a graveyard (open terrain) example and a library (closed room).
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