• 3D Studio and Zbrush

    During my studying time in ESAT (Valencia), I had been instructed in the fundamentals of 3D modelling, mapping and texturing; with 3D Studio Max and Zbrush. The aim of this courses where to give us a more dynamic profile and the capacity of stablish a nice level of comunication with another kind of humans called Artists xD.

    Being honest, I always loved art and I have enjoyed a lot learning some concepts of 3D modelling. Anyway, it is very important to know some technical concepts of quads, textures and other fields if you are encouraged to develop an own project or contribute in an indie project not only like a programmer.

    At-At Star Wars war machine
    At-At Star Wars Machine
    Low Poly Sackboy
    Low Poly Smooth

    SackBoy Mapping


    Texturing: Diffuse, Normal, Specular

    Sackboy Render

    Sackboy Render

    Old Wizzard base mesh
    Old Wizzard, ZBrush

    Old Wizard Outline ZBrush

    Old Wizzard Hand

    Old Wizzard hump.

    Mmm... Me at 90 years old?


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