The first phase of this course consisted in the research of the Harware capabilities. In the second phase we have implemented a memory manager able to run in windows and the mentioned device at same time. Finally, the last part of the course consisted in develop a game demo, optimise and refactor the code following some advanced programming strategies.
I have implemented a particle system to test some hardware aspects of the device, a 2D game with SDL called Spacial Nightmare and the Memory Manager as well.
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