• Caanoo Development

    Along my studying time at Teesside University, I have developed some projects in the Games Device Programming course. The aim of this course was to implement a multi-platform game demonstration and a memory manager able to work in windows and the Caanoo device.

    The first phase of this course consisted in the research of the Harware capabilities. In the second phase we have implemented a memory manager able to run in windows and the mentioned device at same time. Finally, the last part of the course consisted in develop a game demo, optimise and refactor the code following some advanced programming strategies.



    I have implemented a particle system to test some hardware aspects of the device, a 2D game with SDL called Spacial Nightmare and the Memory Manager as well.



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